Introductions

Introduce yourself with a biographical description here.

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Williams

Introduction of :A/H:

It can be assumed that this forum is intended to be used for introductions. Therefore, I will make a point of introducing myself thoroughly.

I am Ardhanari Harihara, a relatively new graphics designer and conceptual game designer. I have been working on the squad-based FPS Derelict for about a week, (which led to me finding FxGen) and have been conceptually detailing what I would like to be my first solo effort, "maru", for a year and counting.

I am currently Head of studio maru, an independent game studio whose goal is to serve as a repository of interesting ideas, to implement those ideas, and to empower game designers and programmers. Inspiration for the first two goals came from the work of such talented people as the programmers and designers at Q? Entertainment. Inspiration for the latter came from the news that Sony had acquired the rights to flOw, a very interesting and original game by thatgamecompany, and would not allow it to be distributed except through the PS3's Playstation Network. The name did not come from the project, "maru", but rather from the meaning of the word in Japanese. It means circle, and it is my belief that game design needs to come full circle, back from the big corporations into the hands of independent programmers and designers once more.

As some may have gathered from my pseudonym, I am very much into Hindu mythology, but I have a much broader range of interests than simply games and mythos. I also study physics, sociology, law and history as hobbies.

As for my personal information, I regret to say that I cannot give out my real name. I am a 19 year old girl (sorry to throw off those of you who know the origins of my pseudonym) who lives in the United States. In my spare time I read and write books, listen to and compose music and watch movies. I am not published, I am sorry to say, and my musical composition skills lack: I apologize for diappointing anyone who might have been interested in my work. My favorite books are currently Tad Williams' Otherland series, though I feel this will probably change when I get Mark Z. Danielewski's book House of Leaves. My favorite band is Acumen Nation, with anything Devin Townsend has ever done as a close second. This should not be taken to mean that I am a metalhead: I also enjoy various J-pop artists, british house music, dubstep and experimental artists such as Nurse With Wound. My favorite movies are the Ju-On series, although the US remakes are not so bad themselves. My favorite games run the gamut from Rez to Silent Hill to Drakengard. I am not a fan of anime, and any attempt to discuss it with me will result in a lot of swearing.

That is all.

--:A/H:
studio maru

Building FxGen

Hi, I downloaded the new release (FXGen_v0_5a.zip) and can't figure out how to build it (using Ubuntu/Linux).

Regards, qubodup

PS: I only know about you, because of http://forum.freegamedev.net/index.php?t=msg&goto=2887

Alex Trujillo's picture

Your Webmaster

I've finally taken the initiative to make my bio here.

I'm one of those 18 year old web developers. I live in Denver, Colorado, USA.

My interest in the FxGen project is twofold.

I am involved in the openFrag project. You can find it here. I hope that one day, openFrag will have many procedural methods in use.

I also realize one of the major limitations of the SVG standard is that things look very clean and smooth, nothing very rough or textured. If FxGen and SVG can coexist in some manner, very interesting and resolution-independent images can be produced.

I have an interest in microbiology as well, but that's not very relevant to this site. :-)

FXGen

Hi,

I just came accross your library after a google search and have to say it looks great so far!

I was reading through your plans for the future, and I just wanted to comment that I think generating textures of different sizes would be a fantastic, so I hope you implement that soon.

I can forsee two uses for this library:

1. Generating high quality procedural content for games/animations
in this case, file & library size is somewhat irrelevant, and things like floating point color (templates? pixeltoaster?) and custom resolutions would be very important.

2. Generating content for 64k intros, in which case it would be really good to keep the library code small.

At the moment your library seems to be heading to the middle ground, it would be great if you could fullfill both niches. The library at the moment seems to be a bit too bloated for use in the demoscene. It would be good if the core texture generation part was stripped out a bit more, and supported conditional includes similar to minifmod.

From a speed perspective, I don't think you need to worry about that yet, there are always plenty of opportunities to optimize later (eg: multithreading, you have some nice little independent tree branches there)

What I would like to see in the next release would be:
- Multiresolution textures
- A tiny example application that just produces a texture from an example project file.

Including the tutorial and some more example textures with the initial download might be a good idea too.

Keep up the good work!
PS : website looks nice!
PPS: how long till the next release, and whats the best way to get involved with FXGen?

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