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Actually I wanted to make it "microscopic", to show what can be achieved. Too detailed for a game? Both of us can perform tests with our favorite games. I know that Unreal I has an ugly, already remade in higher resolution, yellow texture that covers all beds--so expect a screenshot soon. Regarding the scaling, no. This was rendered with detail normal. Higher levels make it wood-alike due to the lack of another normal map for hair generation control.
Well I guess these detail setting problems need to be addressed for FXGen to really shine, as resolution independence is one of the strong points of it in theory.
I have made Blur radius setting linear again (but more precise) so if you use current SVN version (compiled by yourself) you may expect such a resolution independency.
Comments
This uses some new features
This uses some new features of FxGen, which are currently under development. The original idea was based on ProFx's example named "knit3"........
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Hey...this is a wonderful
Hey...this is a wonderful website buddy and an informative post!!! i am new here and i found this site very interesting and informative ,, you are a professional blogger i think i have a great interest in such things...thank you for the post buddy and keep on posting nice stuff like this :) i am a student.
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Pretty neat, although maybe
Pretty neat, although maybe a bit to "microscopic" for a game.
Oh and does it scale neatly with different quality settings? Because I recently discovered that for example the "bricks" example does not :(
http://freegamearts.tuxfamily.org/
Actually I wanted to make it
Actually I wanted to make it "microscopic", to show what can be achieved. Too detailed for a game? Both of us can perform tests with our favorite games. I know that Unreal I has an ugly, already remade in higher resolution, yellow texture that covers all beds--so expect a screenshot soon. Regarding the scaling, no. This was rendered with detail normal. Higher levels make it wood-alike due to the lack of another normal map for hair generation control.
Well I guess these detail
Well I guess these detail setting problems need to be addressed for FXGen to really shine, as resolution independence is one of the strong points of it in theory.
http://freegamearts.tuxfamily.org/
I have made Blur radius
I have made Blur radius setting linear again (but more precise) so if you use current SVN version (compiled by yourself) you may expect such a resolution independency.