fabric1

This uses some new features of FxGen, which are currently under development. The original idea was based on ProFx's example named "knit3".

Attached screenshots come from Unreal I, where I used this texture (slightly darkened) as GenIn.Cloth.Gclth2d.

fabric1

Comments

Julius's picture

Pretty neat, although maybe

Pretty neat, although maybe a bit to "microscopic" for a game.

Oh and does it scale neatly with different quality settings? Because I recently discovered that for example the "bricks" example does not :(

http://freegamearts.tuxfamily.org/

Actually I wanted to make it

Actually I wanted to make it "microscopic", to show what can be achieved. Too detailed for a game? Both of us can perform tests with our favorite games. I know that Unreal I has an ugly, already remade in higher resolution, yellow texture that covers all beds--so expect a screenshot soon. Regarding the scaling, no. This was rendered with detail normal. Higher levels make it wood-alike due to the lack of another normal map for hair generation control.

Julius's picture

Well I guess these detail

Well I guess these detail setting problems need to be addressed for FXGen to really shine, as resolution independence is one of the strong points of it in theory.

http://freegamearts.tuxfamily.org/

I have made Blur radius

I have made Blur radius setting linear again (but more precise) so if you use current SVN version (compiled by yourself) you may expect such a resolution independency.