For the moment, only fxgenlib and the example can be builded under linux.
I will work on GUILib in order to make it cross-platform and have an editor under others platforms.
Currently there is no dedicated Makefile, but the CodeBlocks project contains unix targets. 32-bit Gnu CC 3.4 or 4 should compile a working fxgenlib as well as the test program. Current Guilib and Editor are win32-specific and they won't build. There are also some issues with wine (GL issues I think).
BTW. None of the project contains platform-specific #defines, so even a
$c++ -I../../gcccompat *.cpp ../../Examples/BMP\ Extractor/main.cpp -o test
and perhaps
$chmod +x test
issued in Src/FxgenLib directory should lead to a working executable.
Agreed
I too would like to be able to use FxGen on my linux install, as I use that primarily.
For the moment, only
For the moment, only fxgenlib and the example can be builded under linux.
I will work on GUILib in order to make it cross-platform and have an editor under others platforms.
How to build
Currently there is no dedicated Makefile, but the CodeBlocks project contains unix targets. 32-bit Gnu CC 3.4 or 4 should compile a working fxgenlib as well as the test program. Current Guilib and Editor are win32-specific and they won't build. There are also some issues with wine (GL issues I think).
BTW. None of the project contains platform-specific #defines, so even a
$c++ -I../../gcccompat *.cpp ../../Examples/BMP\ Extractor/main.cpp -o test
and perhaps
$chmod +x test
issued in Src/FxgenLib directory should lead to a working executable.