FxGenLib
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.Removed MS windows dependencies (use of standart C functions)
.GCC compilation support.
.Added textures garbage management.
.Operators graph scanning optimizations.
.Resources detail management
i.e For textures, process them for size * (x0.5, x1.0, x2.0, ...)
.API to use FxGenLib in other applications (games, demos... see 'BMP Extractor' example)
.Vector graphics renderer using 'Cairo'.
.Added and improved operators (SVG support ...)
.see Operators.txt for details.
Editor
---------
.New main submenu items "options" for textures details
.3D textures Visualization.
.Custom popup menu (OpenGL GUI preparation)
.Alpha support for color Type.
Comments
May I be the first to say
May I be the first to say AWESOME!
http://freegamearts.tuxfamily.org/
Hmm could someone make a
Hmm could someone make a quick tutorial or example file on how to use the vector feature? I seem to be unable to get it working :(
http://freegamearts.tuxfamily.org/
vector
I think first the author should say something about it, but anyway at least such an .svg file
1. square of 6x6 cm, placed left-top on an a4 paper, filled with vector graphics
2. no bitmaps, edit -> fonts must be converted to paths
can be rasterized with this version. Background color is black transparent.
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.Vector graphics renderer
.Vector graphics renderer using 'Cairo'.
.Added and improved operators (SVG support ...)
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