My CPU (and maybe somebody else's too) does not know SSE2,
so the app goes up in flames when it reaches functions like fmod :(
SSE instructions work fine though.
Thanks for sharing nice information with us. i like your post and all you share with us is uptodate and quite informative, i would like to bookmark the page so i can come here again to read you, as you have done a wonderful job,linux+ i like your work and would love to send this page to my friends so they can read more about mcpd certification. i like to see more post form you on the same way as you have done in past and love to visit you again with mcse. keep working like this.... Have a wonderful time.
The code of the rotozoom
The code of the rotozoom operator is a slight bit arcane, so I'll ask Johann to have a look at it.
Re. RotoZoom broken
it's now fixed on 0.4 release.
Almost there
It looks much better, but there still seems to be some issue at the left and right edge. Tile the texture and it's very noticable.
No problem.
This is no bug, just an effect of the change from byte to float in the Rect coordinates
I will fix it and upload the final version soon.
Oh
Silly me, then :)
SSE2
My CPU (and maybe somebody else's too) does not know SSE2,
so the app goes up in flames when it reaches functions like fmod :(
SSE instructions work fine though.
Thanks for sharing nice
Thanks for sharing nice information with us. i like your post and all you share with us is uptodate and quite informative, i would like to bookmark the page so i can come here again to read you, as you have done a wonderful job,linux+ i like your work and would love to send this page to my friends so they can read more about mcpd certification. i like to see more post form you on the same way as you have done in past and love to visit you again with mcse. keep working like this.... Have a wonderful time.