I think that there is something wrong with the Blur filter.
It seems to round off the channels.
Maybe it is possible to cast to floating point in NBlurOp::Process or something?
sdword r = (sum.r*amp)/(bw<<8);
sdword g = (sum.g*amp)/(bw<<8);
sdword b = (sum.b*amp)/(bw<<8);
| Attachment | Size |
|---|---|
| fxgen.png | 55.66 KB |
Please clarify
How does it look wrong? There will be some slight rounding, but it shouldn't be that noticable I think.
I just now fixed a problem with the amplification when using the gaussian mode though. You can see if that fixed what you're experiencing.
Reply
Now I know what the problem is.
Seems like the program is running in 16bit mode - although my windows is running in 32 bit mode.
When I create a Glow I can count the 16 shades of gray it is using... :(
Screenshot
Do you think you can grab a screenshot of the problem and attach?
Alright, I have attached a
Alright, I have attached a sceenshot.
I simply create a Gradient. I think it should not look that way.
And just in case you dont know: Constructs like the one on the right side of the screenshot crash the application
Strange...
That's very odd. As you say, it really looks like it's running with very low color resolution. I think GL is used to render the preview. I wonder if it might be a problem with that, somehow...
I know the right hand stuff crashes. Don't know why though. Think that's something for Johann. :)
Thanks for your marvelous
Thanks for your marvelous posting! I actually enjoyed reading it, you will be a great author.I will ensure that I bookmark your blog and will come back in the foreseeable future. I want to encourage that you continue your great job, have a nice weekend!think you’ve made some truly interesting points. 1z0-053 dumps/1z0-054 dumps/220-701 dumps/220-702 dumps/312-50 dumps/312-50v7 braindump/350-001 dumps/350-018 dumps/