C# or not ?

FxGen project is not shut down, this last months I try some new technicals directions.
At office I work more and more with C# language, so I have done some try in c# for fxgen.
I like to see a C# + XNA solution but I love my personal C++ OpenGL too. It's a difficult choice. I can't work on this two solutions.
Next released will contain undo-redo and Assets management.
But I don't know in which language.
For multi-platform there is mono but after some try with winform under mac osx it's horrible.
What do you think about this ?

Comments

Its your project, do what

Its your project, do what your heart desires :). Personally I think you have alot of C++ code already that would be a shame to abandon. And as a regular Linux user I kinda can not support the move to C#, including the functionalities into C++ projects would impossible with C#.
I agree with winforms being ugly on non windows platforms :)

It's hard to recommend what

It's hard to recommend what someone else should do on their project. But I can empathize. It's so hard to get the same code to mesh on multiple platforms. Maybe you should just make it available to one platform at first, and then branch out from there?

Tatiana
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I have done some separations

I have done some separations between generator and designer code, I have now FxGenLib for generator part that's a multiplatform C++ library.
Designer application is in work and It's now written in C# with WinForm toolkit. I have just done a wrapper between C++ FxGenLib and C# Designer.
So maybe one day we could see fxgen texture generator under android, Iphone, Wii, PS3... and maybe on XNA (WP7,XBox360,Windows) If a create a full C# version (with GPU computing).

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I would like you to do

I would like you to do something that will easily work on Linux (and OSX I guess ;) ) but that's just me being an egoist...

On the other hand this project will be more usefull for open source engines if it is cross-platform and this might boost it's popularity in the long run.

Alex Trujillo's picture

I agree, I think C# is a

I agree, I think C# is a distraction. Though, I think you did some work on Qt; It's supposed to have gotten much better, and I think it would really make going cross-platform much easier.

If the goal of your project

If the goal of your project is to have a texture generator that exports bitmap,being compatible on more platforms is the better deal rather then it being stranded on windows
If the goal is to create a texture generator that outputs directly in memory on the fly,it would be possible to port to xbox(if this is what you want) but I don't think they will use it that much compared to being integrated in multiplatform open source engines

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