Python bindings

Currently I want to create a real time strategy game in python using pyOpenGL. I am new to python, but have experience with OpenGL and Perlin noise in c++. I want to paint an attractive terrain and think that FxGen could help me generating one. There are no bindings for python yet, but I wouldn't mind to generate them, however, before I can do that a few problems need to be solved:
1. FxGen is not really cross platform (this currently being solved).
2. There isn't much documentation available.

The reason why I want to use python is that I belief it is easy to learn and because it's relatively easy to create and use external modules (libraries) for python. So I belief that creating bindings for python would make FxGen easy to use for starting game developers.