I have worked on my own cross-platform GUI, rendering is done now with opengl for cross platform support.
So why don't use others GUI API?
Previous version of fxgen already use win32 API wrapper classes and all editor's controls are customs. So after some try with widgets or qt4, my feeling is that it's easier and faster to do my editor with more adapted GUI classes to FxGenCore architecture (see PropertiesCtrl...), for QT4 or Widgets that ask me more work but from my previous GUI all that I need is to replace Win32 functions to cross platform form...
So Next FxGen 0.6a version in July.
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