News

FxGen Editor now work under linux !

Just say that FxGen 0.7a package ready at end of the month...

Version 0.6 alpha (Release: CrossPlatForm GUI !)

Package at => https://sourceforge.net/projects/fxgen/

.Editor
Rewrited for new GUI.
Operators global view display (if any operators out of screen).
New color picker in HLS format.

.FxGenLib
Runtime class creation by modules added (futures plugins .dll, .so ..)
Better FxGen Serialization.
Added Stacked Errors tracer.

.GUI
New GUILib now oriented Cross-platform using OpenGL.

Cross Platform FxGen soon...

I have worked on my own cross-platform GUI, rendering is done now with opengl for cross platform support.
So why don't use others GUI API?
Previous version of fxgen already use win32 API wrapper classes and all editor's controls are customs. So after some try with widgets or qt4, my feeling is that it's easier and faster to do my editor with more adapted GUI classes to FxGenCore architecture (see PropertiesCtrl...), for QT4 or Widgets that ask me more work but from my previous GUI all that I need is to replace Win32 functions to cross platform form...
So Next FxGen 0.6a version in July.

Alex Trujillo's picture

Issues Posting to the Forums

I've been told that some folks have seen problems with posting to the forum. I've been told that when posting a topic, it did not appear. Please tell me in the comments of this blog entry (if you can, that is), what problems you are having specifically in regards to this issue.

I've looked into this just a little bit, and I've disabled the feature that requires you to review your post before posting. Perhaps some folks were forgetting that they had just previewed their post, rather than actually posting. Likewise, there may have been a bug with the feature itself. I also rebuilt permissions, and hopefully these two things will help with this issue.

Again, let me know if there are any further issues, and if you can't post to this entry, just send your comment via the comments section of my user page.

Version 0.5 alpha (Release: Use FxGen in your Games !)

FxGenLib
-------------
.Removed MS windows dependencies (use of standart C functions)
.GCC compilation support.
.Added textures garbage management.
.Operators graph scanning optimizations.
.Resources detail management
i.e For textures, process them for size * (x0.5, x1.0, x2.0, ...)
.API to use FxGenLib in other applications (games, demos... see 'BMP Extractor' example)
.Vector graphics renderer using 'Cairo'.
.Added and improved operators (SVG support ...)
.see Operators.txt for details.

Editor
---------
.New main submenu items "options" for textures details
.3D textures Visualization.
.Custom popup menu (OpenGL GUI preparation)
.Alpha support for color Type.

First tutorial in Wiki menu !

Tutorial 1 - Getting started using the editor.

Have faith

Hey

I'm going to make this first blog post of mine a bit apologetic. I haven't done any work on FxGen lately, basically because I haven't felt like it. :)

I'm still around though and check the forums regularily, so even though I don't code right now, and maybe won't for a week or two, I will be back. By then I'll have a discussion with Johann on how to integrate my new SVG stuff properly. I think a lot of cool stuff will come out of that, so keep your eyes open!

FxGen 0.4 alpha released !

Main Change
----------------
.Any textures sizes management
.Operators parameters version management
.Compilation changed from Static Library to Dynamic (DLL)
.NArchive now support Memory and File Stream
.Added a color picker
.Added TGA Writer at viewport context menu
.Added Bilinear filtering On/Off at viewport context menu

New Operators
-------------------
.NLerpOp
.NThresholdOp
.NAlphaOp
.NNoiseOp

Changed Operators
-------------------------
.AddOp support different texture size
.Addop's bitmap had the first input operator's bitmap size.
.Other inputs have their size cropped.
.Alpha mode now blend alpha sources values only
.Now More than 2 inputs can be managed (source texture, normals, specular, ambiant)

.FlatOp, CellOp, CloudOp and GradientOp
.Added Width and Height

.RotoZoomOp
.All parameters changed
.ubyte to float
.texture resize
.x and y zoom factors separated
.Can change texture size now

.NColorOp
.Box and Gaussian Filters Types

.NLightOp
Now support input Specular operators too

.NGlowOp, NRect
.All parameters changed
.ubyte to float

Removed Operator
-------------------------
.NSetSize (now see RotoZoomOp)

Fixed
-------
.'A' button bug on properties control

Alex Trujillo's picture

Excellent Things Coming Soon

Indications show that 0.4a will be coming any day now. Johann is working very hard on this next release, and Dentoid has a new feature in the wings to show us.

Included in this post is an indication of Anders' current progress in implementing an SVG import function.

There are still a few hurdles, however, what we have at the moment is extremely remarkable.

With any luck, we'll have SVG support in 0.4, however, we may have to wait for 0.5 for this.

Alex Trujillo's picture

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